01 / CHARACTER & FORM
Alperen
Erol.

A character starts with a silhouette.
Then comes everything that makes it feel alive.
ALPEREN EROL
Real-time 3D Generalist
3D Technical Artist
01 / CHARACTER & FORM

A character starts with a silhouette.
Then comes everything that makes it feel alive.

A LITTLE ABOUT ME
I’m Alperen, a Real-time 3D Generalist and 3D Technical Artist. I’ve explored 3D since 2015 and worked professionally since 2019.
I enjoy the space where visual craft meets problem solving: making a character feel right, giving a material a story, or building a tool that opens up possibilities.
02 / MODEL & MATERIAL

Shape. Surface. A sense of weight.
Materials that tell the object’s story.
03 / TOOLS & POSSIBILITIES
ONE KIT / MANY CONFIGURATIONSBuild the artwork. Build the tool.
Bringing art and technical thinking together.
Studio teams, independent projects and a curiosity that connects art to how things work.
I created 83 game projects and prototypes as part of the Blended Games team.
36 / 36 — TEAM PROJECTS
36 screens from a wider body of 83 team projects and prototypes. Select any screen to look closer.
Real-time 3D Generalist & Independent Developer
Client work alongside self-directed tools, assets and playable prototypes.
Jan 2024 - Present
Lead 3D Artist & Visual Director
Led 3D art and visual direction in a five-person VR venture.
Jan 2021 - Aug 2022
Co-Founder & 3D Artist
Co-founded the agency and worked as a 3D artist alongside other roles.
2018 - 2025
Concurrent ventureCULTURAL HERITAGE GAME JAM
Team Lead, Team Sparks. Best Art award at a jam with 116 submissions.
Organized by Global Game Jam with the U.S. Department of State’s Cultural Antiquities Task Force. The FBI Art Crime Team also took part.
Follow a skill. See the decisions, details and experiments behind the finished work.
Form, silhouette, sculpt and surface.
02Hard surface, topology, baking and layered materials.
03Authoring tools, modular kits and landscapes.
04Mechanical controls, character rigs and motion.
05Boids, Gerstner waves and buoyancy.
