Modeling and materials.
Hard-surface construction, retopology, baking and material work are different ways to give an object clarity.
The revolver, mug and shader are distinct studies. The sword images follow one work from sculpt through layered materials to its finished form.

From form to finish
The sword sequence connects sculpt, layered materials and the final presentation.
Production skills
The mug process includes retopology and baking; the shader study explores reflective color shifts.
See how it works.
From form to finish.
Two stages of the same sword: sculpted detail and the finished layered material. Select a stage to inspect the work.





Mechanical form
The revolver balances its overall proportions with construction detail.

Layered construction
Distinct materials and wear help separate the prop’s components.

Material study
The finished mug shows the relationship between stylized form and surface treatment.

Retopology and baking
A process view documenting retopology and baking work on the mug.

Iridescent material
I developed the shader and material graph controlling reflective color shifts.

Sword sculpt
The first stage establishes the sword’s form and detail.

Layered materials
The next stage develops layered material treatment on the same sword.

Sword detail
A closer view of the same finished work.

Surface wear
Fine scratches and material variation support a photorealistic surface study.

Complex forms
A separate study of shape construction and readable detail.