03 / 05 — SELECTED SKILLSALPEREN EROL
Procedural tools.
Tools that let an artist change the structure of an asset directly inside the editor.
I built the cabin’s modular visual kit and its editor-time authoring system with Unreal Engine, C++ and Geometry Script.

ORIGINAL WORK / SELECTED VIEW03 — AE
01
Authoring workflow
Viewport controls change cabin dimensions and configurations inside Unreal Editor.
02
Linked parts
Changing porch length updates railings and supports together.
IN MOTIONSELECT A FILM
See how it works.

Environment study
A separate scene study of layout, scale and atmosphere.

Landscape study
A separate exploration of environmental scale and composition.

Interior study
A separate study of space, materials and composition.